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<?php /* * Copyright 2014 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ namespace Google\Service\Games\Resource; use Google\Service\Games\AchievementIncrementResponse; use Google\Service\Games\AchievementRevealResponse; use Google\Service\Games\AchievementSetStepsAtLeastResponse; use Google\Service\Games\AchievementUnlockResponse; use Google\Service\Games\AchievementUpdateMultipleRequest; use Google\Service\Games\AchievementUpdateMultipleResponse; use Google\Service\Games\PlayerAchievementListResponse; /** * The "achievements" collection of methods. * Typical usage is: * <code> * $gamesService = new Google\Service\Games(...); * $achievements = $gamesService->achievements; * </code> */ class Achievements extends \Google\Service\Resource { /** * Increments the steps of the achievement with the given ID for the currently * authenticated player. (achievements.increment) * * @param string $achievementId The ID of the achievement used by this method. * @param int $stepsToIncrement The number of steps to increment. * @param array $optParams Optional parameters. * * @opt_param string requestId A randomly generated numeric ID for each request * specified by the caller. This number is used at the server to ensure that the * request is handled correctly across retries. * @return AchievementIncrementResponse */ public function increment($achievementId, $stepsToIncrement, $optParams = []) { $params = ['achievementId' => $achievementId, 'stepsToIncrement' => $stepsToIncrement]; $params = array_merge($params, $optParams); return $this->call('increment', [$params], AchievementIncrementResponse::class); } /** * Lists the progress for all your application's achievements for the currently * authenticated player. (achievements.listAchievements) * * @param string $playerId A player ID. A value of `me` may be used in place of * the authenticated player's ID. * @param array $optParams Optional parameters. * * @opt_param string language The preferred language to use for strings returned * by this method. * @opt_param int maxResults The maximum number of achievement resources to * return in the response, used for paging. For any response, the actual number * of achievement resources returned may be less than the specified * `maxResults`. * @opt_param string pageToken The token returned by the previous request. * @opt_param string state Tells the server to return only achievements with the * specified state. If this parameter isn't specified, all achievements are * returned. * @return PlayerAchievementListResponse */ public function listAchievements($playerId, $optParams = []) { $params = ['playerId' => $playerId]; $params = array_merge($params, $optParams); return $this->call('list', [$params], PlayerAchievementListResponse::class); } /** * Sets the state of the achievement with the given ID to `REVEALED` for the * currently authenticated player. (achievements.reveal) * * @param string $achievementId The ID of the achievement used by this method. * @param array $optParams Optional parameters. * @return AchievementRevealResponse */ public function reveal($achievementId, $optParams = []) { $params = ['achievementId' => $achievementId]; $params = array_merge($params, $optParams); return $this->call('reveal', [$params], AchievementRevealResponse::class); } /** * Sets the steps for the currently authenticated player towards unlocking an * achievement. If the steps parameter is less than the current number of steps * that the player already gained for the achievement, the achievement is not * modified. (achievements.setStepsAtLeast) * * @param string $achievementId The ID of the achievement used by this method. * @param int $steps The minimum value to set the steps to. * @param array $optParams Optional parameters. * @return AchievementSetStepsAtLeastResponse */ public function setStepsAtLeast($achievementId, $steps, $optParams = []) { $params = ['achievementId' => $achievementId, 'steps' => $steps]; $params = array_merge($params, $optParams); return $this->call('setStepsAtLeast', [$params], AchievementSetStepsAtLeastResponse::class); } /** * Unlocks this achievement for the currently authenticated player. * (achievements.unlock) * * @param string $achievementId The ID of the achievement used by this method. * @param array $optParams Optional parameters. * @return AchievementUnlockResponse */ public function unlock($achievementId, $optParams = []) { $params = ['achievementId' => $achievementId]; $params = array_merge($params, $optParams); return $this->call('unlock', [$params], AchievementUnlockResponse::class); } /** * Updates multiple achievements for the currently authenticated player. * (achievements.updateMultiple) * * @param AchievementUpdateMultipleRequest $postBody * @param array $optParams Optional parameters. * @return AchievementUpdateMultipleResponse */ public function updateMultiple(AchievementUpdateMultipleRequest $postBody, $optParams = []) { $params = ['postBody' => $postBody]; $params = array_merge($params, $optParams); return $this->call('updateMultiple', [$params], AchievementUpdateMultipleResponse::class); } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(Achievements::class, 'Google_Service_Games_Resource_Achievements');