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<?php
/*
* Copyright 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
namespace Google\Service\GamesManagement\Resource;
use Google\Service\GamesManagement\EventsResetMultipleForAllRequest;
/**
* The "events" collection of methods.
* Typical usage is:
* <code>
* $gamesManagementService = new Google\Service\GamesManagement(...);
* $events = $gamesManagementService->events;
* </code>
*/
class Events extends \Google\Service\Resource
{
/**
* Resets all player progress on the event with the given ID for the currently
* authenticated player. This method is only accessible to whitelisted tester
* accounts for your application. (events.reset)
*
* @param string $eventId The ID of the event.
* @param array $optParams Optional parameters.
*/
public function reset($eventId, $optParams = [])
{
$params = ['eventId' => $eventId];
$params = array_merge($params, $optParams);
return $this->call('reset', [$params]);
}
/**
* Resets all player progress on all events for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. (events.resetAll)
*
* @param array $optParams Optional parameters.
*/
public function resetAll($optParams = [])
{
$params = [];
$params = array_merge($params, $optParams);
return $this->call('resetAll', [$params]);
}
/**
* Resets all draft events for all players. This method is only available to
* user accounts for your developer console. (events.resetAllForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetAllForAllPlayers($optParams = [])
{
$params = [];
$params = array_merge($params, $optParams);
return $this->call('resetAllForAllPlayers', [$params]);
}
/**
* Resets the event with the given ID for all players. This method is only
* available to user accounts for your developer console. Only draft events can
* be reset. (events.resetForAllPlayers)
*
* @param string $eventId The ID of the event.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($eventId, $optParams = [])
{
$params = ['eventId' => $eventId];
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', [$params]);
}
/**
* Resets events with the given IDs for all players. This method is only
* available to user accounts for your developer console. Only draft events may
* be reset. (events.resetMultipleForAllPlayers)
*
* @param EventsResetMultipleForAllRequest $postBody
* @param array $optParams Optional parameters.
*/
public function resetMultipleForAllPlayers(EventsResetMultipleForAllRequest $postBody, $optParams = [])
{
$params = ['postBody' => $postBody];
$params = array_merge($params, $optParams);
return $this->call('resetMultipleForAllPlayers', [$params]);
}
}
// Adding a class alias for backwards compatibility with the previous class name.
class_alias(Events::class, 'Google_Service_GamesManagement_Resource_Events');